Comic-book Shader

Comic-book Shader (Unity 4, Unity 5, Substance, no image-effect/post-process)
Comic book shader based on a mix of actual comic-books and children's story books. Utilizes a Substance to simplify textures, but the same simplification is included in one version of the shader. It has a mobile-hardware variant as well. Options for customization include outline color/width/noise, hatching color/multiplier/noise, simplification level, and main color adjustments. Built almost entirely in Shader Forge, but edited by hand for optimizations. Top image uses Unity Technologies' free assets. Bottom images use the models and textures from Cobus Saunderson's (3DForge) Village Interiors pack. All shots utilize Camera Perspective Editor by Richard Lawrence Harrington (leader of Art Leaping). The shader, shader lookup textures, Substance, and effect workflow were created by me.