Glitchy Shaders


3D-Glitchy Cartoony Skin Shader (Unity 5)
High-end, noise-based vertex-distortion with sub-surface-scattering approximation (using depth & inner-occlusion maps). The shader was drafted in Shader Forge and finished by hand. Background character uses the Unity 5 PBR Standard shader for comparison. Character and all maps created by me in Blender, Substance Painter, Substance Designer, PaintShopPro, and Inkscape. A custom shader was also written for Substance Painter to paint sub-surface-scatter maps.

2D-Glitchy Shader (Unity 5, image-effect/post-process)
Fairly straightforward image-effect that can be applied to a camera or mesh. The shader was completely created in Shader Forge. Credit to GearBox Software (Borderlands) for the scene.