Force Field Shader (Unity 5)
Noise-based force-field effect with scene interaction and scaling. Made as part of a gameplay prototype. All shaders, meshes, and effect textures were done by me. The shader was created in Shader Forge. Meshes were created in Blender.
Height Blending of Splat Maps (Unity 5)
Parallax-mapped terrain shader with height-based blending. Overcomes the bland, faded look of traditionally-splatted terrains. Mesh and shader done by me in Blender and Shader Forge. Textures from Shader Forge and Artifical Creations' ATL library. The top picture shows pretty details. Bottom picture shows how the splat-map incorporates height to transition between texture sets.