Ava Character (Blender, Substance, Unity 5)
Fully-rigged, cartoony, game character. Designed, modeled, textured, and rigged entirely by me. Went through dozens of iterations based on feedback. Sculpted, retopologized, and rigged in Blender. Textured in Substance Painter and Substance Designer. Includes morph bones to customize shape and structure. First picture is a basic body shot. Second is an early lighting test in Unity 5. Last is a design shot of the face loops used for animating. The larger project was scrapped, but this character is still one of my favorite designs.
Modular Camera Prototype (Blender, Substance, Unity 5)
Modular camera design prototype for a photography simulator. I was disappointed in the clunky look, but it's still fairly high-quality. Modeled in Blender, textured in Substance Painter and Substance Designer, and implemented in Unity 5.